Gravity Zones/Block: Difference between revisions

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(Created page with "thumb The "Gravity Block" is a block in the game GRAB that lets the user change the way the level is played, either using it as an invisible wall or to change the game mode from having legs to not having any, needing to use grabbable blocks to move around, without grabbable blocks, the player will just slide around unable to control their direction. Added in the version 0.39.0, Gravity Zones act as wind blocks as they push the player in a d...")
 
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[[File:Gravity block.png|thumb]]
[[File:Gravity block.png|thumb]]
The "Gravity Block" is a block in the game [[GRAB]] that lets the user change the way the level is played, either using it as an invisible wall or to change the game mode from having legs to not having any, needing to use grabbable blocks to move around, without grabbable blocks, the player will just slide around unable to control their direction.
The ''"Gravity Block"'' is a block in the game [[GRAB]] that lets the user change the way the level is played, either using it as an invisible wall or to change the game mode from having legs to not having any, needing to use grabbable blocks to move around, without grabbable blocks, the player will just slide around unable to control their direction.
Added in the version 0.39.0, Gravity Zones act as wind blocks as they push the player in a direction selected by the creator of the level.
Added in the version 0.39.0, Gravity Zones act as wind blocks as they push the player in a direction selected by the creator of the level.

Revision as of 17:27, 16 May 2024

The "Gravity Block" is a block in the game GRAB that lets the user change the way the level is played, either using it as an invisible wall or to change the game mode from having legs to not having any, needing to use grabbable blocks to move around, without grabbable blocks, the player will just slide around unable to control their direction. Added in the version 0.39.0, Gravity Zones act as wind blocks as they push the player in a direction selected by the creator of the level.