Fallout: Vault Grab: Difference between revisions

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==[https://grabvr.quest/levels/viewer/?level=2a3z4abfe72jix3igkiwm:1685492283 Part 3]==
==[https://grabvr.quest/levels/viewer/?level=2a3z4abfe72jix3igkiwm:1685492283 Part 3]==
This part begins as you escape the vault. You go back to your house, and see a note from your friend, realizing he might still be alive, you head to the nearby town. The man at the gate tells you he knows where your friend is, but you'll have to pay him for him to tell you. You find caps, and pay him. You head over to where he said he saw him go. Once you make it to the red rocket gas station, he isn't there.
This part begins as you escape the vault. You go back to your house, and see a note from your friend, realizing he might still be alive, you head to the nearby town. The man at the gate tells you he knows where your friend is, but you'll have to pay him for him to tell you. You find caps, and pay him. You head over to where he said he saw him go. Once you make it to the red rocket gas station, he isn't there.

==Part 4==
Part 4 begins at the gas station, seeing a note from your friend, you head out. This is the first fully open-world level. You can either head left to town, right to the factory, or just explore really anywhere. Once you head to town there is a map, showing where you needed to go is. Of you go to the factory, there is a man asking for scrap. If you climb to the top of the factory, there is a nuclear thing (I forgot what it's called). Heading to the radio station, you need to climb to the top to get the audio transmission thing. After listening, you go to Gentro Town to continue trying to find him.

[[Category:Best of GRAB/Awesome Series]]
[[Category:Best of GRAB/Awesome Series]]
[[Category:Levels]]
[[Category:Levels]]

Revision as of 03:13, 11 October 2023

Fallout: Vault Grab

"Fallout: Vault Grab" is a grab series currently still in progress made by Plushgaming and KooKooKrazy. It is inspired by Bethesda's Fallout franchise, and is a series in the "Awesome Series" tab in Best of Grab.

Part 1

Part 1 begins in your house, a Vault-Tec employee knocks at your door, so you go and sign their paper. Fast-forward to about 10 months later and bombs are dropping, and you run for the vault.

Part 2

You wake up in the vault, introducing the mechanic of talking. You realize your friend isn't with you, so you go to find the vault's residence document, which introduces the lockpicking mechanic. Making it to the overseer's room, you see they aren't there. You announce that your friend is gone, and that the overseer is too. Once you make it out, all hell as broken loose in the vault. You escape with your friend who did make it in the vault, ending part 2.

Part 3

This part begins as you escape the vault. You go back to your house, and see a note from your friend, realizing he might still be alive, you head to the nearby town. The man at the gate tells you he knows where your friend is, but you'll have to pay him for him to tell you. You find caps, and pay him. You head over to where he said he saw him go. Once you make it to the red rocket gas station, he isn't there.

Part 4

Part 4 begins at the gas station, seeing a note from your friend, you head out. This is the first fully open-world level. You can either head left to town, right to the factory, or just explore really anywhere. Once you head to town there is a map, showing where you needed to go is. Of you go to the factory, there is a man asking for scrap. If you climb to the top of the factory, there is a nuclear thing (I forgot what it's called). Heading to the radio station, you need to climb to the top to get the audio transmission thing. After listening, you go to Gentro Town to continue trying to find him.