Mechanics: Difference between revisions
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===Stick Running===
===Zero friction===
===Tracking abuse run===
==Jumping==
===One-Handed Jump===
One-hand jumping is a technic used by thousands of players, making it so people can jump high/far without needing as much strength as jumping with 2 hands
===Flick jump===
===Slope Jumping===
===Super Jumping “Glumping”===
===T-Pose===
(patched)
===Tracking abuse jump===
==Climbing==
Line 24 ⟶ 38:
===Half-Grapple===
Half grappling is a technique to where the player only holds down the trigger half-way, making it so you dont go towards where you're grappling, but instead stuck where you are, which is very handy for swinging.
===Double Grapple===
Double grappling is a way of grappling onto a grapple block, either it be a normal, or a lava, you can do this on both, it makes it so that the player goes stright towards where they grappled onto instead of swinging.
===Wall Grapple===
Line 40 ⟶ 56:
==Fling Mode==
For more detail see [[Fling mode]]
===Elevator===▼
==Wall Surfing==
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===Bounce Cancelling===
▲==Elevator==
==Slope Suction==
Line 56 ⟶ 74:
===Car glitch===
===Roof surfing===
===Smooth turn fly===
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Latest revision as of 01:13, 16 May 2024
Placeholder
This article is a placeholder. Major work required
Running[edit]
Stick Running[edit]
Zero friction[edit]
Tracking abuse run[edit]
Jumping[edit]
One-Handed Jump[edit]
One-hand jumping is a technic used by thousands of players, making it so people can jump high/far without needing as much strength as jumping with 2 hands
Flick jump[edit]
Slope Jumping[edit]
Super Jumping “Glumping”[edit]
T-Pose[edit]
(patched)
Tracking abuse jump[edit]
Climbing[edit]
Climb Jump[edit]
Grapple[edit]
Grapple Retract[edit]
Half-Grapple[edit]
Half grappling is a technique to where the player only holds down the trigger half-way, making it so you dont go towards where you're grappling, but instead stuck where you are, which is very handy for swinging.
Double Grapple[edit]
Double grappling is a way of grappling onto a grapple block, either it be a normal, or a lava, you can do this on both, it makes it so that the player goes stright towards where they grappled onto instead of swinging.
Wall Grapple[edit]
Chain Grapple[edit]
Super Grapple[edit]
Grapple Stopping[edit]
Juvailing[edit]
Juvail Teleport[edit]
Fling Mode[edit]
For more detail see Fling mode