Mechanics

From GRAB VR Wiki
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Running[edit]

Stick Running[edit]

Zero friction[edit]

Tracking abuse run[edit]

Jumping[edit]

One-Handed Jump[edit]

One-hand jumping is a technic used by thousands of players, making it so people can jump high/far without needing as much strength as jumping with 2 hands

Flick jump[edit]

Slope Jumping[edit]

Super Jumping “Glumping”[edit]

T-Pose[edit]

(patched)

Tracking abuse jump[edit]

Climbing[edit]

Climb Jump[edit]

Grapple[edit]

Grapple Retract[edit]

Half-Grapple[edit]

Half grappling is a technique to where the player only holds down the trigger half-way, making it so you dont go towards where you're grappling, but instead stuck where you are, which is very handy for swinging.

Double Grapple[edit]

Double grappling is a way of grappling onto a grapple block, either it be a normal, or a lava, you can do this on both, it makes it so that the player goes stright towards where they grappled onto instead of swinging.

Wall Grapple[edit]

Chain Grapple[edit]

Super Grapple[edit]

Grapple Stopping[edit]

Juvailing[edit]

Juvail Teleport[edit]

Fling Mode[edit]

For more detail see Fling mode

Elevator[edit]

Wall Surfing[edit]

Bouncing[edit]

Bounce Cancelling[edit]

Slope Suction[edit]

Patched[edit]

Iron Man Glitch[edit]

Car glitch[edit]

Roof surfing[edit]

Smooth turn fly[edit]